Breaking Brix – 2016

What is it

  • A minimalist version of the classic Breakout/Arkanoid concept adapted for mobile platforms and featuring some original gameplay mechanics.
  • A super mode, activated by hitting the ball at the right time, reward perfect timing by powering up the ball to go though bricks and score more points
  • The “pull” mechanic allows for last second saves by letting the player pull the ball from falling out of the screen, but at the cost of extra seconds. It also makes it easy to hit that elusive last brick.
  • The aftertouch gives more control: the player can control the ball right after it hit the paddle.

What I did in this project

I did everything (design, coding, graphics) except for music and sound effects (by Simone Odoardi).