What is it:
- A VR game developed for Oculus Rift as the second game project at Futuregames school.
- Made in 4 weeks using Unreal Engine 4
- The player plays as a demonic cook who must cook hellish specialties by cutting monster parts and cooking them.
- The game is a horror/comedic blend of the arcade action of Fruit Ninja VR and the time juggling pressure of cooking games.
What I did in this project:
I came up with the initial concept and I worked on game design and Blueprint scripting. When it comes to scripting, I worked on the customer and queue system, movement of game objects, UI, save system and the categorization of body parts – as the game recognizes when the player cuts specifically a foot or a slice of a shin, for example.
Additionally, I acted as project manager ensuring that the 4 week project kept in scope whilst hitting milestones.