Turbo Trout – 2016

What is it:

  • A side scrolling speedrunner made in two weeks using Unreal Engine 4 as first Game Project at Futuregames.
  • The game was made by four designers and four artists.
  • In Turbo Trout the player controls a mechanical fish speeding toward the goal. The game has a color switching mechanic (a la Ikaruga). Picking up collectibles of the same color as the fish will grant a speed bonus, while picking up collectibles of the opposite color slows down the fish.

What I did in this project:
I worked on initial concept, game design and blueprint scripting. I focused on scripting game behavior and features.