A place to put the stuff I wrote

  • Unreal Tournament CTF Map – The Cake

    Overview: The Cake is a medium sized action-oriented Unreal Tournament Capture The Flag map designed for 8 or 6 players. Goal: The map is designed for dramatic changes of pace and basic but balanced strategic planning. Ideally the setting of the map should be a space station or similar sci-fi ambient. The gimmick: the cake…

  • Making of Apeheart on Made With Unity

    I wrote an article for Made With Unity about the making of our biggest school project, the 3D puzzle platformer Apeheart. In the article I talk about some design and coding decisions I took to try and get the most done in a relatively short production time. The article got the homepage spotlight from Unity,…

  • Breaking Brix – Breaking down a design exercise

    So, let’s try to kick off this part of the site with something that might be useful or interesting. What I would like to do in this post is break down the design of my latest game, Breaking Brix, and analyze the decisions I took and why I took them. I honestly do not know if…